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961. Light ion nerf - in Ships and Modules [original thread]
hi, welcome to the world of projectile user. ----- ----- -----
- by Vampire Blade - at 2004.11.23 22:54:00
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962. Light ion nerf - in Ships and Modules [original thread]
hi, welcome to the world of projectile user. ----- ----- -----
- by Vampire Blade - at 2004.11.23 22:54:00
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963. Local channel SHOULD be nerfed - in Crime and Punishment [original thread]
Originally by: Heero Yuy You cant use a level 3 agent for pvp... reasons? 1.you have to keep doing them to keep tracking the opposition... What happens if he jumps? - you run to your agent and wait 3 - 10 min again? rofl 2. If the agent d...
- by Vampire Blade - at 2004.11.23 00:50:00
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964. Local channel SHOULD be nerfed - in Crime and Punishment [original thread]
Originally by: Heero Yuy You cant use a level 3 agent for pvp... reasons? 1.you have to keep doing them to keep tracking the opposition... What happens if he jumps? - you run to your agent and wait 3 - 10 min again? rofl 2. If the agent d...
- by Vampire Blade - at 2004.11.23 00:50:00
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965. Local channel SHOULD be nerfed - in Crime and Punishment [original thread]
Originally by: Heero Yuy Question: If there were no local how would one identify where the enamy is? You could not surprise any one as you wouldnt know where they were.... It would be like trying to walk around a room in the dark... you w...
- by Vampire Blade - at 2004.11.22 14:05:00
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966. Local channel SHOULD be nerfed - in Crime and Punishment [original thread]
Originally by: Heero Yuy Question: If there were no local how would one identify where the enamy is? You could not surprise any one as you wouldnt know where they were.... It would be like trying to walk around a room in the dark... you w...
- by Vampire Blade - at 2004.11.22 14:05:00
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967. close range efficiency - in Ships and Modules [original thread]
oh, my favourite strategy is a little complex. approach. target. web. kill. yeah, it takes some time to master ;) ----- ----- -----
- by Vampire Blade - at 2004.11.21 18:56:00
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968. close range efficiency - in Ships and Modules [original thread]
oh, my favourite strategy is a little complex. approach. target. web. kill. yeah, it takes some time to master ;) ----- ----- -----
- by Vampire Blade - at 2004.11.21 18:56:00
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969. Claw - in Ships and Modules [original thread]
please don't give the impression the minmatar interceptors are useful, i'm happy with paying 6m each for them :P ----- ----- -----
- by Vampire Blade - at 2004.11.20 19:01:00
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970. Claw - in Ships and Modules [original thread]
please don't give the impression the minmatar interceptors are useful, i'm happy with paying 6m each for them :P ----- ----- -----
- by Vampire Blade - at 2004.11.20 19:01:00
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971. Flying a 'Ceptor ..... - in Ships and Modules [original thread]
i love my claw. who else loves theirs? who else loves the fact min ceptors are underestimated, thus prices are low. i love this fact. as well as my claw. ----- ----- -----
- by Vampire Blade - at 2004.11.19 16:12:00
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972. Flying a 'Ceptor ..... - in Ships and Modules [original thread]
i love my claw. who else loves theirs? who else loves the fact min ceptors are underestimated, thus prices are low. i love this fact. as well as my claw. ----- ----- -----
- by Vampire Blade - at 2004.11.19 16:12:00
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973. A Noob - in Crime and Punishment [original thread]
because they're bugged and can only be used in 0.0 ----- ----- -----
- by Vampire Blade - at 2004.11.19 13:31:00
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974. A Noob - in Crime and Punishment [original thread]
because they're bugged and can only be used in 0.0 ----- ----- -----
- by Vampire Blade - at 2004.11.19 13:31:00
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975. Chassis Reduction - in Skill Discussions [original thread]
-2% to ship mass per level. (sorry if this has been mentioned before) ----- ----- -----
- by Vampire Blade - at 2004.11.19 12:23:00
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976. Chassis Reduction - in Skill Discussions [original thread]
-2% to ship mass per level. (sorry if this has been mentioned before) ----- ----- -----
- by Vampire Blade - at 2004.11.19 12:23:00
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977. Interceptor skill - in Skill Discussions [original thread]
Originally by: CmdoColin Bit that gets me - if you use an MWD - if you get inty 5 - thats the only time you have a smaller sig than a battleship. Claw sig -no mwd 30 - mwd=530 Inty1 no mwd 28.5 - mwd=503.5 Inty5 no mwd 22.5 - mwd=397.5 A...
- by Vampire Blade - at 2004.11.19 12:18:00
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978. Interceptor skill - in Skill Discussions [original thread]
Originally by: CmdoColin Bit that gets me - if you use an MWD - if you get inty 5 - thats the only time you have a smaller sig than a battleship. Claw sig -no mwd 30 - mwd=530 Inty1 no mwd 28.5 - mwd=503.5 Inty5 no mwd 22.5 - mwd=397.5 A...
- by Vampire Blade - at 2004.11.19 12:18:00
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979. Interceptor skill - in Skill Discussions [original thread]
Originally by: CmdoColin Bit that gets me - if you use an MWD - if you get inty 5 - thats the only time you have a smaller sig than a battleship. Claw sig -no mwd 30 - mwd=530 Inty1 no mwd 28.5 - mwd=503.5 Inty5 no mwd 22.5 - mwd=397.5 A...
- by Vampire Blade - at 2004.11.19 12:18:00
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980. Battleships - Are they worth the Hassle??!!?? - in Ships and Modules [original thread]
notice how it's mostly the 2 monthers in their brand new megathrons with a god-awful setup who then lose it to two rifters who start the whines about NERF TEH FRIGS THEY KILLED MY BATELSHIP!!!1!!11ONE!11 //generalisation. ----- ----- -----
- by Vampire Blade - at 2004.11.18 20:51:00
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